Why does Torment's ending inspire such a need within me to further the story of the Nameless One? Surely, we achieved our aim of regaining our mortality. We put an end to the depredations of the three shades of good, evil, and neutrality, as Deionarra had prophesied. We restored our friends to life that they would not suffer death because of our sins. Why, then, do I still feel that his story is unfinished?
U2 once put it this way: "I still haven't found what I'm looking for".
But what were we looking for? Long forgotten memories? Past identity? Absolution? The answer is all of these things, and yet something else.
In the immediate sense, when the Nameless One awoke in the Mortuary, the inability to do something as simple as remember his own name brought to light the importance of one's identity, especially in the context of being hounded for one's past sins. Throughout the story, the Nameless One regains glimpses of his former self, either circumstantially (e.g. he's told that Trias was a past acquaintance) or directly from resurfaced memories. As the story progresses, the memories accumulate and start linking together to form a more coherent portrait the Nameless One until he becomes something far more than he started out to be.
As these collections of memories are gleaned through the Nameless One's experiences, one frustrating commonality that all the memories share is their hydra-like ability to spawn more questions in the face of an Herculean effor to answer them. Despite the growing questions, the Nameless One's identity is formed, at least in my mind. The identity expands, grows, and eventually takes on a life of its own until the issue of identity is solved in the Maze of Reflections. When the problem was brought to a head and eventually resolved, I felt satisfaction with the outcome and, having found a solution to that mobius knot, could move on to one of the greater goals of the game.
I don't ever remember wanting to complete a quest more than after speaking with Deionarra for the first time. My hat goes off to whomever penned that particular segment because I set my goals fairly high, indeed. The pleading, heartbroken tone of Deionarra's spectre illicited from me raw emotion and gave me a reason to care. Even to her parting words, "I shall wait for you in Death's Halls, my Love..." the longing is palpable in a very real way. The tragedy of her death becomes sharper and cuts more deeply when the Nameless One seeks forgiveness from her grieving father. Sometimes, immortality is a far greater curse than short-sighted humans realize. At last, in his final conversation with Deionarra, the Nameless One seeks one final absolution from the woman whom he once murdered with cold precision. And to hear her say, "I forgive you", even hours after her pronouncement, I'm brought to tears. Who says games are for kids?
But still, even with the mysteries of self and sin understood, something lacked in the end. Something not spoken of explicitly, but strongly understood and desperately needed...
Be it given to Ingress through safe passage to her home plane, to Hargrimm through a vow kept, or to Xachariah through a favor granted, peace is something desperately sought throughout the planes and the Nameless One is no exception. I wanted him to find the peace he longed for because coming to understand himself and his past deeds are merely means to an end and not ends in themselves. They were the steps he must take to be at peace, be it with Deionarra in death or Annah in life.
Instead, once mortality is regained, the Nameless One is denied the peace that he worked so earnestly to find, waking only to find himself gazing upon the direct anithesis of peace: war. Specifically, the Blood War. To see him march off into the war instead of in the arms his past or present love was a shock to my senses and a cruel denial to the Nameless One.
This is why I cannot brook the present ending and must look forward to a continuation of his story.
Last edited by JokerFish on 11-29-2001 at 10:36 PM